Core Book

A Core Book is a type of Time Wars book which contains all of the rules needed to play a game of Time Wars. The Core Books are specific to the type of player characters. A Core Book is a stand-alone book, and it is all you need to play a game of Time Wars.

Overview
The overall rules of the game are found in a Core Book, which allows the players and Game Master to judge the action of the game. It also contains descriptions and rules regarding powers, skills, and character creation processes specific to a type of player character.

Core Books can be used in conjunction with a Source Book for story context, and an Adventure Module for story specifics. A Game Master's Guide can be used to help integrate the books, providing annotation and commentary from the authors.

Core Book Series

 * 1) "The Splicer's Guide " by Bijhan Valibeigi ed. A. Dayton Robertson et. al.