Time Travel

Time travel is the process via which agents are sent back in time to alter history. Using Temporal Singularities, in conjunction with Temporal Anchors, the mechanisms inside a Temporal Chamber can create a rift in time and space. By calibrating the Temporal Singularity with the Temporal Anchor, the distance in time through which the rift moves can be adjusted. Combined with a matter transportation beam to cover massive celestial distances, the Temporal Chamber allows agents to be sent to any time and any place in history. Although the process takes 24 hours from the perspective of those being transmitted through time, the Temporal Chamber operators send the payload back in time and retrieve them to the current time in a matter of moments, from their own perspective.

The Time Corps of the Human Republic, as well as the Chronolegion of the Noveratu Empire, use this technology to wage a Time War against one another.

Overview
From The Splicer's Guide, the first Core Book.

''What allowed the two races, Humanity and Noveratu, to send agents through time is the discovery and use of Temporal Singularities. Most objects in the known universe are four dimensional – they have width, length, depth, and age. Few have control over their age. Temporal Singularities have no age, and do not have positions on the W-Axis at all. A device called a Temporal Anchor is placed next to the Temporal Singularity, and tries to align itself with the Singularity's W-Axis. This, of course, is impossible, and creates a rift in time and space. Aligning the components in the Temporal Anchor in specific patterns controls where in time and space the rift will lead to. The rift acts as a way-point, outside of time and space.''